Support for texture memory in numba.cuda?


I read the memeory management part of numba.cuda’s document. I found most of frequently used memory has been introduced except the texture memory. In my case, I get a 2d array which requires a large amount of reading so I am wondering whether this feature is supported in the numba.cuda


It’s not presently supported. Do you have an observable performance issue with passing it into your kernel as a parameter?